After 3.1 Update, Hulk is improved and now he can pose a real threat if he is in a team with decent synergy (Wave I Avengers team). Point is that with this team you can unleash 2 AoEs against the targets under the effect of Defense Down in the first turn allowing you to decide the outcome of the battle before the second turn. Additionally, he heals the most injured non-summoned ally for up to 10% of his Max Health while clearing Heal Block at the same time. Her second skill heals the lowest Health ally and adjacent allies for a large amount of Health and clears up to 3 negative effects from each healed ally. This character can be summoned by Nobu. However, Healer class is given to him by the majority of players and that shouldnt be overlooked. Hydra Scientists healing is slightly weaker compared to other supports, but he applies Deathproof in addition. June's 'Scarlet Witch Annual' #1 will serve as a prelude to 'Contest of Chaos,' an interconnected saga that will run across various Marvel Comics annuals this summer. Also, whenever an enemy drops below 50% HP Corvus gains 1 Stealth up to a maximum of 2. With Thanos in the team, Black Bolt will be able to use his ultimate almost any turn if he is used properly. Delivering gamma-powered justice, She-Hulk applies negative effects to her foes with every smash. Now he is only the shadow of his former glory and there is no use for him except in custom AOE team. Recently all members of this team become farmable making Fantastic Four team even more important than before. Spider-Man Symbiote also has increased dodge rate (up to 15% when fully upgraded). Because of all of the above, Doctor Stranges price is 100 shards currently obtainable in Mega Orbs, Premium Orbs, and 2.9 Mystic Campaign mission. Since he causes serious damage with all his abilities, that virtue should be improved by giving him the Striker or Raider ISO-8 class. All you need to do is sign in or join now before you keep reading! The passive ability grants her Charged + Offense Up for up to 2 turns at the start of combat. Play MARVEL Strike Force on your PC at 60fps! Passive ability grants 1 Evade to any Pym Tech ally whose health drops below 50%, up to a maximum of 4, and fills Statures Speed Bar by up to 30%. Kree Royal Guards main strength is the armor bonus he gains from his passive skill, his speed which makes him play before most other heroes and minions and the ability to generate ability energy to Kree allies whenever he is attacked. Her first skill inflicts medium damage and clears 2 positive effects from a single target. Weekly Blog: Absorbing Evil. Luke Cage is an extremely tough taunting protector with high damage and health. A.I.M. It is still early to predict which teams will be their counters but it seems that Pym Tech will be deadly at least as Inhumans. To make sure that his debuffs will not be resisted, Korath should be equipped with the Skirmisher ISO-8 class which will allow him to place Vulnerability as well and increase his Focus. Additionally, Crystals passive ability changes the Speed Bar of the enemy with the highest Speed by -25%. In beginning the sole purpose of A.I.M. Every new Legendary Hero brings a new META team into the play. However, since they do not have a 5th member you will need to carefully choose who will accompany them in War Defense. With his second skill, Groot applies Deathproof and Defense Up on 4 allies with the lowest Health. On every turn, it places Offense Up to the caster and all adjacent allies and has a 50% chance to grant Evade (100% chance if Cloak is an ally). She has granted healing with her amazing ultimate, but her full healing potential comes from her passive ability to have a chance (100% in Raids) to heal the most injured target whenever members of her team block an attack. Hero, Global, Tech, Controller, Avenger, S.H.I.E.L.D. If Magneto is his ally, the ultimate cannot be counterattacked. Hulk is an incredibly tough taunter who gets stronger when damaged, Hero, Global, Bio, Protector, Wave I Avenger. He makes his Infinity Watch team capable of winning against almost any other combination but he specializes in dealing with the Black Order. Additionally, Katty flips Taunt to Defense Down to all Taunting enemies and she fills her Speed Bar by up to 20% if an enemy has Taunt. His special skill is Taunt but Juggernaut also gains Defense Up, Immunity, and Regeneration upon casting special(Immunity is a new skill which makes the Hero immune from any debuffs). His passive grants him 1 Revive per combat and prolongs positive effects on him and all Tech Villains for 1 turn after every Kill. Domino grants a 75% chance of placing Evade on each ally at the start of each their turn which is amazing and improves sustenance dramatically. It is still a theory craft, but according to skill descriptions, the Hydra team with Red Skull will be almost unbeatable in Alliance War Defense. allies she has the sooner she will play, being able to place 3 debuffs on all enemies before anyone can react. When Black Bolt and Yo-Yo become available for farming, the Inhuman/S.H.I.E.L.D. After the introduction of the Black Order, Thanos becomes a META character. S.H.I.E.L.D. Additionally, he has the passive ability which grants him healing for a small amount every turn but also debuffs him with Defense Down at the start of combat. Additionally, Star-Lord has a chance to grant random ally with 1-2 ability energy each turn. Phoenixs ultimate inflicts heavy damage to all enemies and clears up to 3 positive effects from each target. Doctor Octopus will not be able to change the balance in the Arena but in Alliance War, he will be able to deal with almost every War Defense team except Black Order. If Scream has 3 or more Symbiote allies she decreases the Resistance of all enemies by 30%. In my opinion, Captain America, Thor, Black Widow, Hawkeye, and Hulk are the best possible combination of Wave I Avengers but if you dont want to use Heroes from other teams you can put Ant-Man and Wasp instead of Thor and Hulk and you will get a formidable team made of Heroes who can be used with success only in this team. I am a big opponent of using any META team in Defense but teams that are fully specialized for Defense so I will probably never use Weapon X for that purpose but 1 fact remains. minion, who has AOE attacks. She gains Charge whenever she or Fantastic Four ally is under the attack up to a maximum of 5. This can occur only once in combat per each Inhuman ally. She is basically single-target damage even though she attacks adjacent targets with 2 of her abilities. Her basic skill causes heavy damage against the primary target and applies up to 2 Bleeds. team. Hela is an Asgardian Controller who summons the dead and prevents enemies from using Deathproof. His basic ability is similar to Quakes but unlike her, he always places Slow after which all Slowed targets are constantly harassed and crippled. Until recently Fantastic Four team was primarily used for Alliance War Offense but now you can replace Namor with She-Hulk and you will get a viable Defense team that can prevail against almost any threat on the opposite side. In addition, Iron Man has a passive ability that increases the critical chance of him and his allies and grants him 5% additional damage per Power Armor ally. Hero, Global, Mutant, Protector, X-Men, Astonishing X-Men. His second skill grants him Taunt, 2 Counters and applies 2 Deflect on him and other X-Men allies (1 deflect to other allies). Loki is an integral part of the Asgardian team but she can be used in custom teams as well which means that he shouldnt be considered lightly. Domino is a Top Tier character when combined with other members of the X-Force team. His second skill causes medium damage against the single target and places Disrupted. IF that ally is a Secret Avenger, she places Regeneration as well. Hero, Cosmic, Skill, Protector, Asgardian, Galactic Warrior. X-23 is an X-Force Brawler who shreds through enemy ranks preventing them from using abilities. Drax main strength is his passive ability to automatically cast taunt on the start of each fight. What do you want more from the Raid team? If you give him Fortifier class, he will become untouchable literally. Choosing between Striker or Raider Iso-8 class is only your choice because Kestrel benefits the same from extra damage or extra critical. Her second skill heals the lowest Health ally for the medium amount of Health, revives fallen ally with 2 Deathproofs, and generates ability energy to random Kree ally. It also places Heal Block for 1 turn and Disrupt for 2 turns. This attack cannot be resisted in the Alliance War. All her attacks are single-target based so her team will benefit the most if she is equipped with Skirmisher ISO-8 class. His special skill places Taunt on him for up to 2 turns along with +3 Counter and +3 Deflect (up to a maximum of 5). When an enemy dies Jubilee fills all Astonishing X-Men allies Speed Bar by up to 25%. To reach his full potential he needs to be part of Power Armor team but his virtues can be used in other teams as well (Military and AOE team). Although he is not the best healer, Doctor Strange is a very useful Support character for sure. In addition the Speed Bar of all targets is reduced by up to 20%. The core Defenders were the first synergy team in Marvel Strike Force but with the introduction of Heroes for Hire, they are definitely not needed anymore. Baron Zemo is a Hero specialized for Alliance War Offense who can show his power only when he is in a team with Crossbones, Winter Soldier, and Hydra Grenadier. Also, when Shuri is under the effect of Defense up her passive ability generates ability energy for her. Medic is more useful in raids than S.H.I.E.L.D. If you want to increase his chance of placing Slow with his special skill equipp him with Skirmisher ISO-8 class and if you want to exploit his AOE ability give him Raider ISO-8 class. As someone who can work with all Hero Cosmic Heroes Silver Surfer, unlike many recent Heroes in Marvel Strike Force can be used in custom teams which makes him probably the most versatile character in the game at the moment. Additionally, he Blinds the primary target and has a 50% chance to Blind each of the remaining targets. All in all, the Supernatural team is very deadly in almost any segment of the game. Ironheart is a teen super-genius who hinders enemies while enhancing Power Armor and TECH allies. Hero, Global, Skill, Support, S.H.I.E.L.D., Secret Avenger, Avenger, Saboteur. His second skill summons one or two Ravager allies and applies Offense Up on them. If there are 4 or more H4H allies he grants additional Charge to Coleen Wang and Misty Knight At the end of every turn, if Shan Chis Health is below 50% and he is Charged, he spends 1 Charged for getting healed by 100% of his Max Health gaining Offense Up for up to 2 turns, up to 2 Deflects, and Deathproof in the process. Simliary to original Spider-Man, I would equip Miles with Raider ISO-8 class but if yount to be sure that his debuffs will be placed equipp him with Skirmisher class. 73 of the 127 episodes of Taskmaster have featured Team tasks. To further increase his Critical Chance, Iron Man needs to be equipped with Raider ISO-8 class. At the end of turn, if Electro has 5 or more Charged, she attacks the most injured enemy causing heavy damage and losing 5 Charged. Monstrosity is an A.I.M. This skill bypasses Heal Block, applies Bleed for 2 turns on all enemies and Regeneration for 2 turns on all allies (Kree allies gain Deflect also). Elector gains +100000Extra focus for this attack in Alliance War and it cant be counterattacked. I am not 100% sure that the equal power Infinity Watch team will surely beat the Weapon X team with Omega Red because I must test it in combat, but I am 100% sure that Black Order and Heroes for Hire will be easy prey for them. His first skill causes moderate damage against the primary target and grants him up to 50% Drain. Omega Red is a Legendary Weapon X Mutant who steals enemy life force and redistributes it on the allies and who prevent enemies from cleansing or flipping negative abilities they have. As a pure damage dealer, Bullseye needs a Striker ISO-8 class to reach his full potential. He must be equipped with Raider ISO-8 class because all his skills are significantly empowered after critical strikes. The second (special) skill strikes primary and adjacent targets for the huge amount of damage and inflicts additional Piercing damage against targets with Taunt. Green Goblin is a fierce villain who strips positive effects from his foes with fire and explosives. The first option gives the team healing and buffs, while loading Killmonger with charges. His special ability targets the most injured enemy causing massive piercing damage while ignoring Taunt and Stealth in the process. With the introduction of Taskmaster, the Mercenary team becomes viable in the Alliance War Defence. Russian warrior of the Cold War, Red Guardian uses his boldness and military tactics to steal positive effects from enemies and grant them to his allies. He can use all his abilities at the start of the battle (he will most likely play first because of amazing Speed) which allows him to initiate the battle by clearing Immunity and Charged and all enemies making them vulnerable to all abilities of his allies. Because of Iron Fist, Defenders can slice through some Raids without using healing packs making them very useful for this segment of the game. Story mission "Backdoor" Mercenary Snipers price is 15 shards, obtainable through premium orbs, milestone orbs, and 4-6 Nexus campaign mission. It is sufficient to say that the introduction of the Red Skull will completely change the existing balance in the Alliance War. Medic is a S.H.I.E.L.D. However, all existing Kree nodes and Cosmic nodes are an easy task for Ronan and the fellowship. Beast is definitely one of the best buffers in the game but his buffs last only 1 turn and cannot be placed before the third turn of the battle. Nebula is a ruthless attacker who assails opponents with frequent attacks. However, Moon Knight is unable to Block incoming attacks. This versatile Hero can be combined with a wide variety of heroes with great success and that makes him extremely valuable. She should be equipped with either a Raider ISO-8 class or Skirmisher class, depending on the rest of the team. Villain, City, Bio, Blaster, Spider-Verse, Sinister Six, Rogue Agent. The passive ability allows Beast to place Regenerate on the most injured ally every turn healing 15% of Beasts Max Health if that ally is X-Men. Passive ability increases Stryfes Speed Bar at the start of combat by 10% per Mutant Villain ally. However, Skirmisher class allows him to place his debuffs with 100% certainity. Ironheart replaces Vision in all aspects except cleansing allowing Vision to be used in other teams (power and versatility of Vision are welcomed in numerous team combinations). Obtaining Iron Man was once a really hard task because his price is 310 shards which can be obtained only through the legendary Iron Man Event but now his Legendary Event is always opened and you can recruit him easily after some time. Ultron is one of the most important characters in Marvel Strike Force who will totally change your game-play. Passive ability grants him Charged on spawn and places Immunity for 1 turn and Defense Up for 2 turns on Hydra allies. Green Goblins ultimate is AOE based and it inflicts medium damage to primary and up to 4 additional targets. His price is 310 shards and he can be obtained only by finishing Fear The Darkness. In Marvel Strike Force, Kree Oracle is a Kree minion with decent damage, who buffs his allies. Villain, Global, Mutant, Brawler, Marvel 80th. Also, there are a lot of City nodes in other Raids where you can use Defenders successfully. She is not expensive and her price is 45 shards obtainable through Mega Orbs, Premium Orbs, MKraan Orbs, and Arena Store. Regardless of the fact that he has AOE ultimate, Human Torch should be equipped with Striker ISO-8 class because he cant use his ultimate before the third turn of combat so the possibility to place Vulnerability with the Raider class before that is minimal. Kree team can be deadly in some Raids but unfortunately in Ultimus 7, it can be used only as fodder for the main team. Additionally, Defense Down is applied to the primary target. Inhuman Protector who protects non-minion S.H.I.E.L.D. Passive ability grants her up to 30% Dodge rate and Stealth for up to 2 turns when Kittys Health drops below 50%. At the same time, Sam is granted +1 Deflect up to a maximum of 5. It also grants him significant Block Chance and Block Amount while increasing Counterattack chance depending on the number of Mercenary allies. It also grants up to 20% Resistance to X-Men and if there are 3 or more X-Men allies in the team the first ally death does not count towards the loss of a Medal in Campaigns and Challenges. Even her basic ability is special since she is the only character currently who can place Slow for the duration of 3 turns.
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